Three-Dimensional Battlefield Simulation of Realtime Kosovo






Researcher: Donald Charity
Mentor: Mr. Rob King, ONR-NRL

With the recent Kosovo crisis, the project assigned for research was a Three- Dimensional battlefield simulation of realtime Kosovo. This project, when completed, will be used for demonstrations at NRL's Virtual Reality Lab. The tools used to complete this project was MultiGen II, a realtime 3D modeling software used to generate a terrain, ARC Digitized Raster Graphics, sattilite collected images of the Kosovo terrain, DTED Digital Terrain Elevation Data on CD-ROM, along with several other application programs used to generate the desired terrain for viewing. Inside MultiGen II, the three types of generation methods used were Delaunay database (TIN) Triangular Irregular Network, the Polymesh database and CAT (Contiuous Adaptive Terrain). This type of terrain generation focuses on the LOD (Level of Detail) problems generated by the Polymesh and the Delaunay database. Each terrain generator has its own GUI (Graphical User Interface) controls which allows the user to choose how the final terrain should look. The purpose of the research was to figure our which terrain will best suit areas of interest by the military. Also to give data feedback in accurate elevation and viewpoints and to give excellent demos to visiting officals and other researchers in the area. Then also to support virtual reality strategic planning.

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