- While text based 
            media can provide a wealth of information, retention of data and facts 
            is significantly limited. In contrast, a graphical representation 
            allows us to absorb billions of bits of data instantly, e.g. maps, 
            images, photographs. Therefore multi-dimensional graphical representations 
            will be the only method to fully tap the vast amounts of data being 
            gathered. Although multi-dimensional graphical virtual worlds have 
            being used for many applications, it is not yet being exploited for 
            educational purposes. The objectives of this project are: 
 
             
            
           - Develop and 
            test scenarios that utilize resources that will be available via Digital 
            Earth. How will the Digital Earth network facilitate the goals of 
            the individuals involved in a scenario? How will individuals use the 
            available data? 
 
             
            
           - Investigate 
            whether multi-dimensional graphical virtual worlds and the scenario 
            based learning strategy provide an effective learning environment. 
            What would they learn? Are these worlds more appealing? What are the 
            design criteria for these scenarios to be effective learning environments? 
            
 
             
            
           - Produce a low-resolution 
            3-D Earth with geo-referenced data, which could be accessible by high 
            end desktop machines. Could high end desktop machines maximize the 
            use of Digital Earth resources? 
 
             
            
           - Involve individuals 
            of groups that have traditionally been underrepresented in Earth science 
            in the creation and usage of Digital Earth Resources. 
 
             
            
           - First, a three 
            dimensional low resolution Earth elevation map that could run on high 
            end yet affordable desktop machines will be created. Second, atmospheric 
            science data, i.e., ozone, water vapor, sea surface temperature, precipitation, 
            surface temperature, will be added to this Earth elevation map. Third, 
            four scenarios will be played out with undergraduate students to test 
            their ability to learn and make high order decisions based on the 
            knowledge acquired with these multi-dimensional virtual world scenarios. 
            
   
     | 
 
      |    
       | Waldo 
        Rodrigues 
        BESTLab/Chemistry,  
        Norfolk State University 
        700 Park Avenue, 
        Norfolk, VA 23504 
        Phone: (757)823-2381 
        waldo@vigyan.nsu.edu
       | Raj 
        Chaudhury, 
        BESTLab/Chemistry 
        Norfolk State University 
        700 Park Avenue, 
        Norfolk, VA 23504 
        Phone: (757)823-9054 
        raj@vigyan.nsu.edu  
     |